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Real-Time Rendering: Computer graphics with control engineering – Gabriyel Wong

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and sci­entific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find opti­mal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.

Conventional approaches, mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applica­tions become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Ex­panding the horizon of real-time rendering techniques, this book:

  • Explains how control systems work with real-time computer graphics
  • Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process
  • Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques
  • Uses real-world data from rendering applications in proof-of-concept experi­ments
  • Compares the proposed solution to existing techniques
  • Provides practical details on implementation, including references to tools and source code

This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

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